


For newcomers or those more interested in the narrative, it’s an excellent addition that allows more players to jump into the game without alienating hardcore or more casual gamers. I can see where veteran point and click gamers may scoff at this feature, and some could perceive this as a handicap, but you are by no means required to use it. The in-game backstory for this ability is that apostles can detect demonic presence on objects, which is a delightful narrative to tie into actual gameplay. To help you easily discern what you can interact with, you are given the ability called “Stalker’s Eye.” This lets the player see items in the environment highlighted in red and really streamlines the exploration process. It can be a little confusing if you think you already have an answer to a puzzle but can’t use an item at that point, but this was rare and didn’t really impede my gameplay much. Some items only give you certain options to interact with them if you do a couple of other requirements first. There were only a few instances were some of the interactions didn’t feel like they lined up with the action I selected. These functions are pretty self-explanatory and, for the most part, work well. You are given four different options when interacting with people or things in your environment: observe, take, use, or discuss. The gameplay is pretty typical for a point-and-click adventure. Not long after your arrival, several possessions and mysterious deaths take place, leading you to investigate and hunt for the various beasts seemingly at the root of it all. You arrive in the small town of Rotbork, which has been infiltrated by several demons. You play as Bartholomeus, a two-thousand-year-old warrior from heaven known as an apostle.
